Catching Features Map Editor mouse/keyboard shortcut tables

General shortcuts
Right mouse button drag Move around on the map (both in 2D and 3D views)
Left/Right arrow key Move on the map to the left/right
Up/Down arrow key Move forward/backwards in the terrain in 3D view (these keys don't seem to work in 2D mode)
Mouse Scroll Wheel Up/Down Zoom in/out on the map. This is by far the fastest way to zoom in/out while editing.
+ Zoom in. (The '+' on the numeric keypad does not work.)
- Zoom out. (The '-' key on the numeric keypad does not work.)

OCAD "pre-processing" shortcuts
- when the OCAD map is displayed in line mode, before "Convert to T3D" has been called
Space Display "Set Contour Height" dialog box (to change the contour heights for the selected lines)
Delete Deletes the currently selected lines.
Left mouse click Add/remove a line to/from selection. If the click was outside a line, all lines become unselected.
Left mouse button drag The contour lines covered by the drag line go "uphill" (linear)
Shift key+Left mouse button drag The contour lines covered by the drag line go "downhill" (linear)

General editing shortcuts
- most of these are related to point and triangle editing
Left mouse click Select/unselect a point
Left mouse button drag Select all points (for the selected textures) within the drag rectangle
Right mouse click Unselect all points
Shift+Right mouse click In 2D view, sets the viewpoint. The view point is used both as the insert point for .3DS objects and for the current "camera location" in 3D view.
F2 Toggle Wireframe mode ON/OFF
F3 Display the list of textures for the map. To add new textures to this list, use File/Insert Texture or File/Import T3S
Space Toggle between 2D and 3D view
F5 Display the Point Properties dialog box, for the selected points.
F6 Display the Tri Plant Properties dialog, for the selected triangles.
F7 Display the Tri Forest Properties dialog, for the selected triangles.
F8 Display the Tri Speed Properties dialog, for the selected triangles.
q Set texture region
w Show next texture region rectangle
e Select all triangles that don't belong to a texture region
r Clear texture regions from the selected triangles
1 Mouse movement of selected points = Move YZ
2 Mouse movement of selected points = Move Y
3 Mouse movement of selected points = Move X
4 Mouse movement of selected points = Move Z
5 Mouse movement of selected points = Rotate Y
6 Mouse movement of selected points = Rotate X
7 Mouse movement of selected points = Rotate Z
F11 Add point a new point to the map, with the first selected texture in the texture list.
F12 Make triangle from (exactly) 3 selected points. (All points must belong to the same texture.)

Edit Map Chunks shortcut
- when the Map/Edit Map Chunks option is checked
Left mouse button drag If a map chunk handle is dragged: Resize the map chunk
If a map chunk is dragged: Move the map chunk

Course Editing shortcuts
- when the Courses/Edit Courses options is checked
Left mouse click Selects a control ring. If a course is selected and another ring from the course was selected, it adds the ring to the course.
Right mouse click Selects a control ring. If a course is selected and the ring is part of the course, it removes the ring from the course.
Left mouse button drag Moves the selected ring (if Courses/Lock Control Locations is unchecked).